Posted on Oct 04, 2010 under War of Warcraft |
Many World of Warcraft players today likes to buy WoW gold, items, accounts and power leveling sessions, but blizzard along with other players consider this an act of cheating. Well, you have the ability to enhance your character to a much higher level or better quality items, weapons, armors and other equipment with real money. It’s unfair for those players who does not have the extra cash to spare or would prefer to play it the old fashion way. But for example, we all know what Nintendo is right? Well when game shark came out did Nintendo try to stop or prevent them from selling? No, they didn’t. But of course, for those who chose to cheat the game was not required to play with others that didn’t want to cheat. So that is one conclusion as to why players and Blizzard does not approve of selling or buying gold.
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Disruption from Warcraft gold farmers. Yes I’m sure we’ve all experienced that farming now a days have been a little difficult due to the overwhelming population of WoW gold farmers. If gold wasn’t able to be sold using real money the farmers wouldn’t exist and players would probably be able to enjoy the game more. Perhaps blizzard should enforce a law to farming? Or allow players to tag a mob and allow them preparation time to kill the mob they were targeting? Well, Blizzard is not a government and even if so, the government today isn’t perfect either.
Another reason why I can understand players hate the idea of buying/selling gold is because it disrupts the economy. If there is excess gold, then the value of gold drops and the value of the item will rise causing players to spend more gold on the item than what they would normally need to pay. Basic economics 101, inflation and deflation. A player can only farm an X amount of gold over a given period of time. The more gold there is, the more the item will cost, the more a player will have to farm unless they purchase the gold of course.
Well with all these problems involving selling gold, why hasn’t Blizzard done something? I believe they probably are working on a solution but believe it not, farmers do make up about 30% of their population. Somewhere in the back of their mind I’m sure they don’t want to get rid of all subscribers. What they do instead is ban a few at a time and they would be required to buy a new world of warcraft cd key. Extra cash flow for the mighty O Blizzard. Yes farmers and sellers do get their accounts banned. But have not heard of any buyers getting banned however. Lucky for us?
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As some of you may know, another popular mmorpg publisher is Sony Online Entertainment (SOE) with their many leading titles including the first MMORPG hit EverQuest, Star Wars Galaxies, and EverQuest 2. Why am I bringing up SOE? Because they have introduced the Sony Exchange. The Sony Exchange is a secure market place for players to auction their currencies and items to other players for real cash. In return SOE of course takes in a small fee for themselves. Charming isn’t it? Well along with this new innovative idea, they also of plans of releasing a new game where they will be selling currencies and items themselves. That pretty much just beats the second paragraph of not cheating. But of course I’m sure they will create specific servers where the purchasing/selling of virtual assets will not be allowed.
If SOE is getting into the secondary market why can’t the players? I do wonder if Blizzard should decide to get into the secondary market themselves. Believe it or not, but World of Warcraft subscriber base more than quadruples what SOE has in total. As you can see SOE is accepting the new trend and making a huge load of profit, I’m sure Blizzard would follow up on the idea as well. EverQuest was the first mmorpg hit ever, Blizzard known for their real time strategy games now has the most popular mmorpg as well. I wouldn’t see why they won’t follow and collect some of the cash themselves. Overall, although we do not know of Blizzards intentions for those who buys WoW gold, I can say for sure that I do not know a single person who has gotten their accounts banned for buying WoW gold. Please understand that this article is only a matter of opinion and I hold no responsiblity to your actions.
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Posted on Jan 26, 2010 under Other |
There are 117 groups on Facebook dedicated to FarmVille, and another 106 groups dedicated to Farm Town. In these groups you can find groups of players that hate FarmVille, and a group of players that hate people who hate FarmVille (titled “Anti-FarmVille Groups Suck”). And of course there are groups dedicated to bashing both games and the people who play them.
As an objective player (I think) of both games, I am setting out to solve the age old question (tongue in cheek): Which is better? Farm Town or FarmVille?
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Land Expansions:
Farm Town: When you reach Level 15 you can expand your farm using coins; at Level 25 you can expand to a 24 X 24 Farm. After that you can no longer expand, and there are no immediate plans to add more expansions.
FarmVille: Your level and number of neighbors dictate when you can expand, and expansions are few and far between. They also cost more. The 24 X 24 expansion is still locked for all players.
Decorations, Buildings, and Landscaping:
Farm Town: There are a lot of options for decorating your farm. You can create 3-D effects and elevation by using the decorations available. Simply, there is a lot more than you do with your farm on Farm Town. However, will all of those options, it is easy to run out of land very quickly.
FarmVille: There are options for decorating your farm, but many of them are purchased with FarmVille Cash (purchased with your very real money). In addition, what you see is what you get. You can’t use your creativity to create illusions of elevation, lakes, pools, etc.
Harvesting, Plowing, & Seeding:
Farm Town: You can hire other farmers to do your plowing and harvesting, thus saving a lot of time. Hiring others is also what makes the game very social and interactive. However, when you hire someone to plow for you, you give them a portion of any experience points earned. On the positive side, when you hire someone to harvest for you, you get 25% more profit.
FarmVille: You can’t hire others to harvest, plow, or seed for you.
Ribbons and Trophies:
Farm Town: When you achieve trophies you don’t earn coin, experience points, or gifts.
FarmVille: When you earn a ribbon you get experience points, coins, and sometimes gifts.
Animals:
Farm Town: You can’t harvest your animals for profit. Animals can be purchased with coin, or gifted.
FarmVille: You can harvest your animals for coin. Animals can be gifted, bought with coin, and 5 of the animals are only available for purchase with FarmVille Cash.
Movement of animals:
Farm Town: Animals roam your farm freely, unless you freeze them.
FarmVille: Animals have a small range of motion, unless you set them to stay.
Trees:
Farm Town: Trees are harvested for coin. There are 30 trees available. You can purchase 15 varieties using coin; the rest must be gifted to you by your neighbors.
FarmVille: Trees are harvested for coin. There are 19 trees available. 2 varieties must be purchased with FarmVille Cash, some must be gifted, and other purchased with coin.
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Seeds:
Farm Town has 26 available seeds, but they are restricted for purchase per your level.
FarmVille has 43 seed varieties, but are also restricted for purchase per your level. One of the available seeds is only available through purchase with FarmVille Cash.
Social Interaction:
Farm Town: There is a lot of social interaction with 4 different areas to meet and chat (Marketplace, Real Estate Office, and The Inn). You also interact with others when you hire them to farm for you, or you farm their lands. If a neighbor or buddy is on their farm, there is a green circle by their name, and you can pop over for a chat.
FarmVille: There are no common areas, or places to meet and chat with other players. Messages are exchanged by posting a sign at your neighbors’ farms.
Ease of earning experience points, coins, and leveling up:
Farm Town: You can increase your coins and experience points by working for other farmers, so if you work hard, you can move up very quickly. You also earn coin by visiting your neighbors, and by watering their plants.
FarmVille: The lions-share of experience points and coin are earned by working on your own farm. You can earn a small amount of coin and experience points by helping your neighbors
Convenience Vehicles:
Farm Town: You can purchase convenience vehicles for plowing, seeding, and harvesting. Fuel is gifted to you by neighbors.
FarmVille: You can purchase convenience vehicles for plowing, seeding, and harvesting. However, in order to get the fuel for those vehicles you have to buy FarmVille Cash. A small amount of fuel accumulates over time, but it doesn’t get you very far.
Number of items that are purchased with coins versus FarmCash or FarmVille cash:
Farm Town: The majority of the items are free. Some of the buildings and decorations do require FarmCash.
FarmVille: Many of the items premium (cooler) items must be purchased with FarmVille Cash.
Fertilizing:
Farm Town: Not available
FarmVille: Available
Glitches:
Farm Town: Many of the bugs that result in getting booted (and losing points and coins) have been resolved. There is a “save” option that helps prevent loss, even if you are booted. If you save your changes, you can leave your farm and not lose your work.
FarmVille: There are still quite a few glitches that will cause you to freeze, and as a result lose your work. There is no “save” option, so you can’t do anything else until your avatar catches up with the farming.
Graphics:
While Farm Town graphics are more customizable, they are frequently considered inferior to FarmVille. Most players agree that FarmVille has better graphics.
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